viernes, 31 de julio de 2009

2 Juegos que puedes probar hoy... GRATIS

Aqui en Purospinchesjuegos nos encantan las cosas GRATIS Así que para darles algo que hacer, (GRATIS !!) este fin de semana pueden checar los dos siguientes links:
  • El primero y mas peligroso es un juego increiblemente facil de jugar. Existensialism. Hagan click en "La Caja" y ya estarán jugando

  • El segundo juego es Warhamster y lo pueden encontrar aqui. En la página lo describen como Old School dungeon gaming. Solo de leer su Manifesto ya me convencieron.

1) You form a party of random Adventurers in a bar (or at least somewhere they serve alcohol) 2) The party decides on an “adventure” 3) You go to there 4) The party kills the monsters 5) Repeat

El fin de semana leere el PDF y prometo postear un review.

martes, 28 de julio de 2009

ENNies

Ya se acerca esa temporada mágica del año. Gen Con
Y como parte de Gen Con, vienen los ENNies, premios a lo mejor de lo mejor en la industria del gaming. Si tienen una direccion I.P., pueden accesar aqui y realizar su voto.
Yo por mi parte, ya voté y espero con ansias los resultados

miércoles, 22 de julio de 2009

World of Warcaft: The Movie

Si, lo leyeron bien. Se está considerando hacer una película de World of Warcraft. No de Warcraft, eso es tan de los 90. Una película de WORLD OF WARCRAFT. Considerando el historial de Blizzard, si anuncian la pelicula para el 2012, podemos esperar verla terminada por ahi del 2120. Me pregunto si considerarían hacer peliculas de Diablo y Starcraft. Ahora, eso rockearía

lunes, 20 de julio de 2009

Para nostálgicos

Para los nostálgicos que alguna vez jugaron los mega clásicos Frogger, Pac-Man, Asteroids, Arkanoid y Space Invaders, les tengo este hermoso video de tales juegos hechos con piezas de lego... con todo y sonidos originales!

Que lo disfruten

Old School Gamer Achievements

Imagen tomada de Gamespy.com

¿Tu cuantos achievements tendrías?

El unico que me falta es el debate del Gameboy vs Game Gear. Nunca tuve Gameboy :(

jueves, 16 de julio de 2009

Para ese GM especial

Todos sabemos lo importante que es vanagloriarnos en el místico halo de luz que irradían los Game Masters. De igual importancia son las ofrendas que se deben llevar a la mesa de juego, para que dicho GM se regodee en su omnipotencia y sea benévolo con los jugadores. Para su consideración, en la próxima ocasión que busquen algo especial para su GM favorito, consideren la siguiente Ñoñez total (si, lo escribo con mayúscula). THE ULTIMATE GM SCREEN.... II
Producida por FatDragonGames, esta pantalla para el GM lo provee de DOS torres para tirar dados, ademas de un anaquel pequeño para que almacene las miniaturas que usará en la sesión. El regalo ideal para esa persona que ilumina semana a semana tus sesiones de rol.
Me causa gran risa que sea el Ultimate GM Screen DOS. Significa que deberían cambiar el nombre de la anterior Ultimate GM Screen por algo como "Not so Ultimate GM Screen" o "The GM Screen formerly known as the Ultimate GM Screen".
Por lo pronto ahi se los dejo.

jueves, 2 de julio de 2009

Retribution Paladin

Este video pone en evidencia la junta que llevó a cabo Blizzard acerca de los Paladines Retribución antes de completar el árbol de talentos que acompañaría a Wrath of the Lich King Nerfeado desde: Blessing of Kings

El Führer jugando WoW

Si ya decía yo que debían existir algunos videos de Hitler y World of Warcraft... y no uno, un chingo: busca "Hitler World of warcraft" en Youtube y verás... Pero para no hacerte dar el viaje, te pongo algunos que considero los mejores: El Fürer y el nerf a su Retardin: El Führer y Arathi Basin: Y el mejor a mi ver de los que encontré (quizás me siento identificado, aunque yo no juego un warlock... pero si un mago) El Führer y su Warlock:

Final Fantasy XIV Q&A

Rerollz.com tiene un interesante artículo acerca del recientemente anunciando Final Fantasy XIV que para los incautos, será online.

Q: What are the ties to Final Fantasy XI, if any? A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way.

Q: What happens to Final Fantasy XI now that we’re moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split? A: XIV does not take place in Vana’deil. A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI.

Q: What influence have games like World of WarCraft have on the development of FFXIV? A: As with WoW, we want to aim a bit for the casual user. However, we don’t want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.

Q: Will combat be more action oriented or turn-based? A: We cannot talk about the battle system at this time.

Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV? A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.

Q: Are you planning a simultaneous worldwide release or will it be released in Japan first? A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.

Q: Will all servers be worldwide or split by territory? A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.

Q: Will you be taking feedback from your FFXI users? A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.

Q: Will you try to move players from XI to XIV or will they be separate communities? A: It’s up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.

Q: Are there plans to localize the game in Spanish? A: Currently, there is no Spanish version in development. We’ll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there’s enough demand we will consider it.

Q: How can users transmit this demand? A: We will conduct marketing research.

Q: Is there any special element in the MMO genre that you will improve with this game? A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre. A: However, we are trying to implement a lot of new systems that other MMO’s haven’t used in the past.

Q: Why did you decide to make a new game rather than continue to evolve FFXI? A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.

Q: Yesterday’s trailer that was shown, was that running of a console or was it pre-rendered? A: There were parts that were pre-rendered and parts that were running on the in-game engine.

Q: Is that the quality you’re aiming for? The scene with the Galka fighting, is that what you’re aiming for? A: Yes, that is the part that was running in-engine.

Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies? A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.

Q: What would you like to emphasize with this game? What is different from FFXI? A: For FFXIV, the keyword that we’ve been using is “The Growth and Development of the Character.” We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI. A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day… there will be content for ALL of those play styles and systems for all of those play styles.

Q: On the beta process, will current XI players get in? A: As with the actual release date of the game, we don’t have a concrete beta schedule yet. We will have a beta and look forward to more information about then shortly.

Q: Will FFXI characters be portable to XIV in any way? A: The game is completely different. There will not be any XI character transfers to XIV. However, the character design is familiar and XI players will be able to create a similar character. A: We will NOT be using PlayOnline, but friend lists will transfer over.

Q: If I’m new to the MMO genre, why would I choose FFXIV over other games? A: We believe that players will fall in love with the world & story that we have created.

Q: I’ve been seeing information that the title is free to play, is this true? A: No pricing has been decided at this time. It is still TBD.

¿Qué no me gusta de esto? De entrada el énfasis que tiene en el contenido para jugar solo. Jugué FFXI en su momento y si, en efecto, era una pesadilla querer ir solo durante periodos prolongados: el juego en realidad te obligaba a buscar un grupo para casi cualquier actividad: desde subir de nivel hasta conseguir materiales para hacerte tus cosas. Voy de acuerdo que si estás vendiendo una suscripción a muchísimagente lo de menos es dar la posibilidad de que todos se reunan para jugar juntos... sin embargo tampoco te vas al otro extremo de extirpar al resto de la gente de tu experiencia en solitario.

Ultimamente he visto la tendencia de separar drásticamente el contenido par una persona del contenido para muchas, siendo grandes ejemplos Age of Conan y Tabula Rasa. Si funciona el modelo o no creo no está relacionado con el suceso o fracaso de estos juegos (fracasaron por asuntos no relacionados con esto) pero sinceramente no creo que sea sabio separar con una pared de hierro el contenido para una persona del resto... si tal es el caso ¿para qué pago una suscripción mensual?

Ah, me da gusto que se deshagan del sistema PlayOnline que es una basca... particularmente para gente que no reside en Japón o Estados Unidos. Un pequeño vistazo a esto: ¿por qué tengo que proveer una dirección válida de alguno de estos dos países (EU únicamente en mi caso) para poder jugar... si el juego me acepta una tarjeta de crédito con dirección FUERA de ese país?

Fail.

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